Ascendiz HRIS
Ascendiz helps plantation and field companies run HR for thousands of workers. The product had grown feature by feature, and the everyday jobs (running payroll, checking attendance, updating an employee) were buried under menus. I led the redesign across web and mobile, starting from the tasks HR teams repeat every day.
- Role
- Lead Product Designer
- Timeline
- Feb 2026 – Present
- Team
- 2 PMs, 6 engineers, 1 QA
- Tools
- Figma, FigJam, Maze

The problem
HR admins spent most of their week on four tasks, yet each one took a different path through the product. Payroll alone touched six screens, and attendance fixes had to be made one employee at a time.
Support tickets told the same story: people weren’t missing features, they were getting lost on the way to them.
Research
I sat with HR teams at three client sites, mapped their weekly routine and timed the core tasks. Together with the PMs we ranked every screen by how often it was used and how often it caused a support ticket.
The outcome was a short list: payroll runs, attendance corrections, employee updates and approvals cover almost everything a typical admin does.
Design
The new structure puts those four jobs on the home screen as clear starting points. Payroll became one guided flow with a review step instead of six separate pages, and attendance gained bulk corrections with a preview of what will change.
A shared design system kept web and mobile consistent, so supervisors in the field and admins at the office see the same patterns.
Outcome
Core HR workflows now take a quarter fewer steps, and the same foundations shipped in three products: the HRIS, a field-operations app for plantation teams and the Yoona wellness app.
Designing for repeat tasks is mostly about removing doubt: fewer places to look, clearer next steps and a review before anything irreversible happens.Next case study
